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    <title>Blog on Tyler Yocolano</title>
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    <copyright>Copyright (c) 2026 Tyler Yocolano. All Rights Reserved.</copyright>
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      <title>Finite State Machines in Godot</title>
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      <pubDate>Sat, 11 Apr 2026 00:00:00 -0400</pubDate>
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      <description>&lt;h2 id=&#34;background&#34;&gt;Background&lt;/h2&gt;&#xA;&lt;p&gt;I&amp;rsquo;m developing a grid-based puzzle game and recently overcame a design challenge that I&amp;rsquo;ve been struggling with in Godot 4. In need of a Finite State Machine (FSM) implementation, I searched the internet for a simple solution. I know the basics of FSMs, but I wanted to see what people were coming up with specifically for Godot. What I found was several tutorials, all with the same basic premise. Here&amp;rsquo;s an &lt;a href=&#34;https://www.gdquest.com/tutorial/godot/design-patterns/finite-state-machine/&#34;&gt;example&lt;/a&gt;.&lt;/p&gt;</description>
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